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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NPuzzles. If we feel that you as a puzzles fan will be interested in a Nintendo game or peripheral, we will give it coverage right here on NPuzzles. If you enjoy other genres, be sure to visit NAdventures, NShooters, and NSports for your fill of Nintendo gaming. Be sure to check out http://hub.ngenres.com for the highlight stories from each genre.

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Review  Zoocube (GCN)  
- By Dan Doll


A lot of people find it hard to describe Zoocube, but I can tell you exactly what it is.

It's a game that you come home from work to. You're tired, you just want to relax. You kick back, put your feet up, and start the first round of Zoocube.

Everything starts slow and eases you in, so you can just slip out of the real world and into the game.

Acclaim likes to talk about the "frantic" fun, but to me it's a game for relaxation.


Aesthetics:
 
Zoocube is pretty creative, visually. Nothing really grabs you as amazing, but the areas and animals are represented colorfully.

Clear two zebra pieces and they warp off into a zebra before leaving the screen.

It's unique, much like the rest of the game, and it works...

For the most part. The graphic backgrounds might be too colorful at times. When more and more types of pieces are added to the mix, it becomes easier to "lose them."

The pieces stacked underneath the Zoocube are smaller, hidden, and prone to blending in with any surroundings.

The game also introduces its storyline via cartoony cutscenes. Basically, an evil scientist has broken out of confinement and begun trapping the world's animals into obscure shapes.

The player hops in his ship, chases after the scientist and uses Zoocubes along the way to attract the shapes to one place and free the animals within.

Control:  
But aside from that visual complaint, Zoocube plays just fine.

Players use both control sticks to rotate the cube in various directions. Pieces come in from, at first, three sides. Shapes arrive one by one, but the time in between decreases as the game gets harder.

Players can lock a piece to any particular side by pressing A, and then continue to rotate in preparation for the upcoming piece.

L and R can juggle the stacks of pieces to get those next to the cube out to the surface where they can be paired off with incoming objects.

The only other control issue is the Z button. This game uses the Z trigger as a smart bomb that clears off any pieces directly touching the cube. Players begin with three of these.


Gameplay:  
Basically it all boils down to rotating a cube to match the pieces on it with those flying in.

"Rotate, match, stack, and react." That's Acclaim's tagline for the game and it fits.

As levels are cleared of all pieces and the game progresses, players unlock new areas which in turn offer many new pieces to crowd the action. The game also picks up the pace and eventually still more pieces come in towards different sides of the cube.

When pieces start coming from below, for instance, it adds a whole new level of challenge. Now players need to be able to match up the underside of the incoming piece to the top view most easily seen on the cube sides facing the camera.

It's a test to see how long one can last despite the ever increasing difficulty. Vintage puzzle in that aspect.

Throw in a barage of bombs, missiles, and speed modifiers to obtain, and the game offers players more leeway and depth when it comes to clearing the cube.


Multiplayer:
Zoocube features two multiplayer modes, co-operative, and versus.

In versus, players race to see who can clear the level of all pieces first and get the highest score.

That's pretty standard, but it's the co-op mode where Zoocube's multiplayer stands out.

Players are working together to progress through levels and build the highest cumulative score.

Occasionally objects will enter a player's field that cannot be paired. These objects must be juggled to the cube itself in order to transport them to the other player's screen. Once there the pieces become active and can be removed.


Sound:
Sound is the one place where Zoocube falls flat.

There's really nothing of note for the game which is too bad. In puzzle games' past, a game like Tetrisphere was greatly improved by a fitting soundtrack.

Perhaps for its next title, PuzzleKings will be able to focus more on this aspect of the game.


OVERALL:
Overall, Zoocube is a simple concept that stays simple just long enough for the player to think he's any good. Then too many elements are added and the player breaks down, stacks a cube face too high, and the game ends.

Before that happens, though, Zoocube is a quick way to escape the real world for what easily becomes a half hour, or an hour's time.

For players looking for the occasional quick, gaming fix, Zoocube might just fit the bill.


 
The Lowdown on  Zoocube (GCN)
Aesthetics: Average Control: Average
Gameplay: Above Average Multiplayer: Average
Sound: Below Average Innovation: 5/6
Lasting Appeal: 3/6
Overall: Above Average! "A Quality Game"



This game is: 
Above Average




 


INFO

Release Date: TBA

ADDITIONAL MEDIA:

Screenshots Page 1

IN A NUTSHELL:

Rotate, match, stack, and react.