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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NPuzzles. If we feel that you as a puzzles fan will be interested in a Nintendo game or peripheral, we will give it coverage right here on NPuzzles. If you enjoy other genres, be sure to visit NAdventures, NShooters, and NSports for your fill of Nintendo gaming. Be sure to check out http://hub.ngenres.com for the highlight stories from each genre.

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News   Message From PuzzleKings
- Posted By Dan Doll, 06.27.2002

Nalin Sharma, PuzzleKings, speaks out on his creation, Zoocube:

"My primary goal when I started this project was to create an innovative video game that would prompt that rarest of reactions, 'I've never seen this before!' Of course, innovation is not enough; an excellent video game should be entertaining, accesible to all, and leave the player a feeling of total exhilaration.

"The result? Zoocube is a game that anybody can pick up and play within 30 seconds, yet it has enough depth that it will still be enjoyed months and years to come. Perhaps most importantly, it has the excitement and intensity of the truly great arcade games of the past, elements lacking in many of the games available nowadays. I hope you get as much enjoyment playing Zoocube as I did in designing it.

"The goal for [the] Nintendo Gamecube version was to raise the quality bar for puzzle games, so that players would not see 'blocks,' but a game fitting cohesively in a theme, and with audio visuals to match. Matthew Nagy and his talented team at Coyote Developments have worked tremendously hard to help me realise this vision and I am absolutely delighted with the result - thank you all!

"I would like to say a big thank you to Alpana for supporting me when this just seemed like a crazy idea going nowhere, Edge Magazine for picking this game out as a winner, John for the support throughout, Vincent for the legal assistance, and Rod, Simon and Barry from Acclaim for providing me with this opportunity. I am extremely grateful to all of you.

"Additionally I would like to thank the remaining staff at Acclaim including Howard, Christina, James, the test team and everyone else for getting behind the game and showing true professionalism and dedication. Finally I would like to say a massive thanks to all the staff at Intrinsic Graphics for all their help and assistance with their Alchemy Middleware throughout this project.

"Thank you."

And thanks to Nalin Sharma, PuzzleKings, for letting us publish his words.



 


Zoocube